

What is perhaps most impressive is that so many of these tools are available at no cost. Its a shame that the process is completely automated though.Never in the history of game development have indie developers, or developers in general, had access to such a massive array of resources. You might as well hold-off putting all your artistic finesse and time into a proper modelled character, until you feel confident that something going to come of it (like money, a fan base, or diplomatic immunity), but until then, just prototype. IMO using Poser to prototype a character you knocked together is a good idea, because theres no need to spend weeks modelling a guy in Max, when all you want to do is learn/test some features and use good looking (semi-custom) content while your at it. 3DS Max and Poser are both industry standards, but in two different fields or expertise. Yea if your talking about modelling characters to add to a portfolio for your modelling course or whatever, then yea, using poser would be classed as "seriously taking the p*ss", by any self respecting lecturer, but thats because Poser/Daz isn't a 3d modelling program in that sense of the word (although you can make primitives), its a 3d "posing"/visualising program, hence the name. * Decimate complete model including all objects in scene. * Prepare to Decimate – (Convert polygons to triangles). * Remove invisible Surfaces following decimation. * Remove invisible Nodes following decimation. Use LOD features in DAZ Studio to automatically switch between models depending on factors such as distance from the camera. Once the scene is set, the higher poly models can be used for rendering.Īnimators - will love being able to add more characters to their animations, improve performance, and reduce production times.ĭecimator for DAZ Studio allows users to create any number of lower polygon versions of a high resolution model known as Levels of Detail (LODs). Game Developers - will love being able to create lower poly versions of customized DAZ 3D figures which can be exported directly into popular game engines.Ĭreative Artists - will love being able to add and manipulate more characters in a scene without impacting performance. And, while faster computers and advanced graphics cards have made high polygon budgets the norm, there are still reasons to want or need lower poly versions of the same high quality models. DAZ 3D model artists spare no expense on the number of polygons required to create exquisite 3D shapes. Not sure if this has been already posted.ĭAZ 3D is well known for high quality 3D models.

Note: The Digimi Game Developer Kit requires DAZ Studio v3.1.0.147 or later. The Digimi Game Developer Kit as well as the individual tools will beĪvailable at an introductory 30% discount through June 1st 2010. Higher performance and more models in scenes and animations are just some of the advantages of working with these tools. Game developers will save time and money by loading DAZ 3D-Gizmoz models into DAZ Studio and customizing them to their exacting needs, then exporting them in formats consumable by their favorite game engines including morphs, rigging, and animations which can be exported along with the geometry and textures providing a quick and easy character and asset production pipeline.Ĭreative artists and animators will love this toolset for the ability to reduce the size of the models they are working with while preserving the quality.


This toolset will enable uses of DAZ 3D-Gizmoz content that were previously only possible with very expensive 3rd party tools. In addition, DAZ 3D-Gizmoz has recently created a brand new content catalog at dedicated specifically to game developers, which further enhances game development possibilities by providing content and models fully licensed for distribution within any eligible project previously prevented by the EULA.
